Retro Post Process shading in Godot

Fans of Lucas Pope's Return of the Obra Dinn will love this retro post-processing effect created by developer NinjaFredde in Godot. Such dithering might not be everyone's cup of tea, but it certainly looks atmospheric.

"The shader does pixel dithering and maps the original render input to the closest color in an assigned palette image," the creator explained. "I've used a C64 palette but you could put your own."

more:
https://80.lv/articles/cool-retro-dithering-effect-created-in-godot

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